﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Moqikaka.Model
{
    /// <summary>
    /// 加入活动信息缓存
    /// </summary>
    public class JoinOldPlayerReturnCache
    {
        /// <summary>
        /// 合作商Id
        /// </summary>
        public Int32 PartnerId { get;  set; }

        /// <summary>
        /// 平台用户Id
        /// </summary>
        public String UserId { get;  set; }

        /// <summary>
        /// 上次检查时间
        /// </summary>
        public DateTime LastCheckTime{ get; set; }


        /// <summary>
        /// 关联的最后一次登录时间
        /// </summary>
        public DateTime PlayerReturnLinkLoginTime { get; set; }


        /// <summary>
        /// 是否已近加入老玩家回归活动
        /// </summary>
        public bool JoinedPlayerReturn { get; set; }

        /// <summary>
        /// 是否可加入老玩家回归活动
        /// </summary>
        public bool CanJoinPlayerReturn { get; set; }
    }
}
